![]() Buffer Sizes Buffer SizesĬomputers like to do work with large amounts of data at a time every once in a while rather than small amounts of data in an almost constant stream as this means no other processing (such as graphics) can be done at the same time. For audio systems we have two different things to help with this, buffer size and sample rate. The final thing we can do to improve our postal service is to improve the efficiency of each centre. Like with audio systems and processors the more centres a letter has to go through the longer it is going to take for this letter to reach its destination.So one step that can be taken to reduce latency is to decrease the number of active processors/plugins (centres) being used in a system either by waiting till mix down to apply them or by rendering the audio tracks with effects on so the processing power is reduced. The other adjustable causes of latency would all be found within the processing of the audio either in the converters or the plugins.Continuing with our postal service theme each processor would be a post distribution centre where the post is processed and sent on to its next stop at either another centre or the recipients house. Occasionally, direct monitoring is not possible so the journey through the signal chain has to be done. On the iD range, for example, this can be done through either the monitor mix control or using the iD mixer. This is when the input is sent straight to the headphones greatly reducing the latency. Going back to the post office analogy the quickest way to get a letter to someone would be to deliver it yourself, which in audio terms would be called direct monitoring. While most of the time latency is unnoticeable and if it remains consistent it’s easily fixable in post-recording, this article is going to discuss the different causes of latency and the things you can do to fix them. However, this isn’t possible as a physical journey has to take place in order for the letter to arrive with the recipient.Īudio systems are the same, while for monitoring and recording the ideal is that the sound is instantaneously returned back to the listener, in most modern systems the audio has to travel through multiple processors and wires to get to the listener’s ears and this delay is what’s known as latency. The ideal situation when someone sends a letter is that this letter instantly arrives at the recipient’s address, not even a second after the letter is posted. To understand latency in audio systems today we are going to use the analogy of the postal system (snail mail!). Therefore, understanding how this latency occurs and how we can manage it can mean you get better recordings and happier artists when tracking. Our ears can be quite sensitive to this latency, typically anything around 6ms will be audible as a delay meaning it can be difficult to play to a backing track if you’re a few milliseconds out. However, despite this super speedy processing, you’ll still get a few milliseconds latency as the audio travels from your interface, through your computer and then sent back to the audio interface to be played out of your computer. Modern computers are wonders of technology and can process audio at incredibly fast speeds. When recording using a computer, one thing you’ll want to understand is Latency and how it can affect your sessions. ![]()
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